List of Practical :
1. Java Basics
a. Write a Java program that
takes a number as input and prints its multiplication table
upto 10.
b. Write a Java program to
display the following pattern.
*****
****
***
**
*
c. Write a Java program to print the area and
perimeter of a circle.
2. Use of
Operators
a. Write a Java program to add
two binary numbers.
b. Write a Java program to
convert a decimal number to binary number and vice versa.
c. Write a Java program to reverse a string.
3. Java Data
Types
a. Write a Java program to count
the letters, spaces, numbers and other characters of
an input string.
b. Implement a Java function that
calculates the sum of digits for a given char array
consisting of the digits '0' to
'9'. The function should return the digit sum as a long
value.
c. Find the smallest and largest element from the
array
4. Methods and
Constructors
a. Designed a class SortData that
contains the method asec() and desc().
b. Designed a class that
demonstrates the use of constructor and destructor.
c. Write a java program to demonstrate the
implementation of abstract class.
5. Inheritance
a. Write a java program to
implement single level inheritance.
b. Write a java program to
implement method overriding
c. Write a java program to implement multiple inheritance.
6. Packages and
Arrays
a. Create a package, Add the
necessary classes and import the package in java class.
b. Write a java program to add
two matrices and print the resultant matrix.
c. Write a java program for
multiplying two matrices and print the product for the
same.
7. Vectors and
Multithreading
a. Write a java program to
implement the vectors.
b. Write a java program to
implement thread life cycle.
c. Write a java program to
implement multithreading.
8. File Handling
a. Write a java program to open a
file and display the contents in the console
window.
b. Write a java program to copy
the contents from one file to other file.
c. Write a java program to read the student data
from user and store it in the file.
9. GUI and
Exception Handling
a. Design a AWT program to print
the factorial for an input value.
b. Design an AWT program to
perform various string operations like reverse string,
string concatenation etc.
c. Write a java program to
implement exception handling.
10. GUI
Programming.
a. Design an AWT application that
contains the interface to add student information
and display the same.
b. Design a calculator based on
AWT application.
c. Design an AWT application to generate result
marks sheet.
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